Moving Estates around has been made easier – clicking on an Estate will grant it to the selected character on the left. Each lord will list the effects that they provide from Estates they own. We’ve added more weight to managing your Estates, and to help with that we’ve reorganized the Estates interface. But if you deem the noble ineligible or sense malicious intent, and you ignore their request, their loyalty will start to waiver. Every so often a lord in your faction will ask to be granted Estates, offering a reward in return. The Estate Desire traits, which characters previously gained, have been replaced with requests, directed towards the crown in the form of missions. The nobles in turn do not sit idly, hoping for deeds to fall in their lap. With the power of land ownership comes a responsibility for the owner to properly tend to his holdings – each Estate will offer a positive effect if given to the proper lord, or a negative one if the noble is not suited to presiding over such lands. However, the system didn’t have as much impact as we’d have liked, which is why Estates have received a rework to better represent a king granting land to his more important lords, thus ensuring their devotion to the crown. The purpose of Estates was to add challenges in managing a kingdom where each noble is playing the game of intrigue, looking to grab more power and land for themselves. In the God’s Will dilemma, appeasing the church now increases the hiring cost of units instead of lowering it.įixed an issue which prevented players with legacy save games from recruiting technology-unlocked units after the Steel & Statecraft Update.įixed an issue which made the Mycel Haeben Here and Legendary General achievements harder to obtain than intended.įixed a UI issue with the preview of the new battle maps.įixed a crash related to annexing factions with Gaelic Kingdoms.įixed a crash related to armies sallying out of certain settlements. The political dilemma Oh look! A butterfly! Isn’t that glorious? choices have been balanced (from +1 Loyalty to -1 Loyalty) The technology Melee Specialists for Viking Sea Kings now applies its effect as intended. Traits that are gained and lost within the same turn (due to dynamic pair groups cancelling one another out) are no longer displayed in the UI event log. Today, we deployed a patch to fix a couple of issues that had been identified after release of the Steel & Statecraft Update for Thrones of Britannia. We’ll update you on the deployment date for that as soon as it’s confirmed. The update is also being developed by Feral Interactive for the Mac and Linux versions of the game. The Steel & Statecraft Update has been deployed today for PC. (However, if you do wish to continue using the current version of the game for your mods, you can do so by right clicking Thrones of Britannia in your Steam library, selecting Properties and then Betas and choosing the allegiance_patch option in the drop-down menu) However, please make sure you don’t have any mods enabled, otherwise compatibility cannot be guaranteed. “No save games were harmed in the making of this patch!”įeel free to start a new campaign or pick up one of your saved games, it won’t break with the patch. The top highlights of the update were revealed in a blog post last week but, just in case you missed it, we’ve repeated that information below along with many additional tweaks, fixes and improvements. Fixes a number of minor issues Steam: The Steel & Statecraft Update Patch Notes.Incorporates the changes from The Creative Assembly's 11571.1380169 update.Fixes a number of minor issues Mac App Store: 1.0.2.Incorporates the changes from Creative Assembly's 'Allegiance' update.Fixes a number of minor issues Mac App Store: 1.0.3.Incorporates all changes from Creative Assembly's 'Steel & Statecraft' update.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |